AI Insights · Timothy · July 2024
Top Hack and Slash Apps in Latin America Q2 2024
In Q2 2024, the top hack and slash apps in Latin America showed varied performance in downloads, revenue, and weekly active users. Sensor Tower provides deeper insights into these trends.
ARTICLE BODY
During the second quarter of 2024, the top hack and slash apps in Latin America exhibited diverse trends in downloads, revenue, and weekly active users.
Solo Leveling:Arise from Netmarble Corporation saw a strong start with 2M downloads in the week of May 6. However, downloads gradually declined to 28.6K by the end of June. Revenue peaked at $197K in the week of May 13 and then steadily decreased to $53.3K by late June. Weekly active users started at 1.9M, reaching a peak of 2.1M in mid-May, and stabilized around 1.7M towards the end of the quarter.
Devil May Cry: Peak of Combat by YunChang Games experienced consistent downloads, starting at 13.1K in early April and fluctuating slightly to end at 13.6K in late June. Revenue showed a steady decline from $10.4K in early April to $4.6K by the end of June. Weekly active users remained relatively stable, starting at 142K and ending at 138K.
MARVEL Future Fight, also from Netmarble Corporation, had a notable increase in downloads, peaking at 16K in late April before dropping to 7.9K by late June. Revenue saw a significant rise to $72.7K in late April, then decreased to $24.1K by the end of June. Weekly active users peaked at 284K in early May and slightly decreased to 258K by the end of the quarter.
Otherworld Legends from ChillyRoom experienced a surge in downloads, peaking at 18.4K in mid-May before falling to 5.5K by the end of June. Revenue followed a similar trend, peaking at $2.4K in mid-May and declining to $1.5K by late June. Weekly active users saw a significant increase, reaching 25.6K in mid-May before decreasing to 14.2K by the end of June.
Ryuko: Legend of Shadow Hunter by Monstermob USA, INC. showed a steady increase in downloads, starting at 8K in early April and reaching 14.2K by the end of June. Revenue remained minimal throughout the quarter, with a slight peak at $22 in mid-May. Weekly active users started at 9.2K and rose steadily to 14.5K by the end of June.
These insights are based on data from Sensor Tower. For a more comprehensive analysis, visit Sensor Tower's platform.